<!-- --------------------------------------------------------------------------------- -->
<!--                                                                                   -->
<!-- Name:    frontend.xml                                                             -->
<!-- Purpose: placement and sizes for frontend items in the game,                      -->
<!--          fonts, hud, pause menu, minimap etc                                      -->
<!-- Author:  Derek Payne                                                              -->
<!-- Notes:   Filenames must not include any file type                                 -->
<!--                                                                                   -->
<!-- --------------------------------------------------------------------------------- -->


<frontend>
    
    <!------------------------->
    <!-----------hud ---------->
    <!------------------------->

    <Hud>
        <component name="HUD"                                               posX="0.0"      posY="0.0"      sizeX="1.0"     sizeY="1.0"     hudcolor="HUD_COLOUR_BLACK"         alpha="0"   depth="0"  listId="-1" listPriority="-1"  hasGfx="1" standaloneMovie="1"/>
       
        <component name="HUD_WANTED_STARS"          alignX="R"  alignY="T"  posX="0.00115"  posY="0.0"     	sizeX=".075" 	sizeY="0.0264"  hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="120" listId="1"  listPriority="1"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_WEAPON_ICON"           alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.03701" hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="130" listId="1"  listPriority="6"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_CASH"                  alignX="R"  alignY="T"  posX="0.00115"  posY="0.0"      sizeX="0.2"		sizeY="0.0428" 	hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="140" listId="1"  listPriority="4"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_CASH"               alignX="R"  alignY="T"  posX="0.00115"  posY="0.0"      sizeX="0.2"  	sizeY="0.0428" 	hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="150" listId="1"  listPriority="2"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_MESSAGE"            alignX="R"  alignY="T"  posX="0.00115"  posY="0.0"      sizeX="0.2"     sizeY="0.0428"   hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="160" listId="1"  listPriority="3"	hasGfx="0" standaloneMovie="0"/>
		<component name="HUD_VEHICLE_NAME"          alignX="R"  alignY="B"  posX="0.0"      posY="-0.06" 	sizeX="0.781"   sizeY="0.0472"  hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="170" listId="-1" listPriority="-1"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_AREA_NAME"             alignX="R"  alignY="B"  posX="0.0"      posY="-0.022" 	sizeX="0.781"   sizeY="0.0472"  hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="180" listId="-1" listPriority="-1"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_UNUSED"         		alignX="R"  alignY="B"  posX="0.0"      posY="0.0" 		sizeX="0.0"  	sizeY="0.0"		hudcolor="HUD_COLOUR_WHITE"         alpha="255" depth="190" listId="-1" listPriority="-1"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_STREET_NAME"           alignX="R"  alignY="B"  posX="0.0"      posY="0.0154" 	sizeX="0.781"   sizeY="0.0472"  hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="200" listId="-1" listPriority="-1"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_HELP_TEXT"             alignX="L"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.203"   sizeY="0.389"   hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="210" listId="2"  listPriority="0"  	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_FLOATING_HELP_TEXT_1"  alignX="L"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.218"   sizeY="0.389"   hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="220" listId="-1" listPriority="-1"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_FLOATING_HELP_TEXT_2"  alignX="L"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.218"   sizeY="0.389"   hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="230" listId="-1" listPriority="-1"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_CASH_CHANGE"           alignX="R"  alignY="T"  posX="0.00115" 	posY="0.0"     	sizeX="0.2"  	sizeY="0.0428" 	hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="240" listId="1"  listPriority="5"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_RETICLE"               alignX="C"  alignY="C"  posX="0.0"      posY="0.0"      sizeX="1.0"     sizeY="1.0"     hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="110" listId="-1" listPriority="-1"	hasGfx="1" standaloneMovie="0"/>
        <component name="HUD_SUBTITLE_TEXT"         alignX="C"  alignY="B"  posX="0.0"      posY=".0051"	sizeX="1.5"     sizeY="0.25"   hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="250" listId="-1" listPriority="-1"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_RADIO_STATIONS_WHEEL"  alignX="C"  alignY="C"  posX="0.0"      posY="-0.042"   sizeX="0.5625"  sizeY="1.0"     hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="260" listId="-1" listPriority="-1"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_SAVING"                alignX="R"  alignY="B"  posX="0.0"      posY="0.0"      sizeX="0.3125"  sizeY="0.042"   hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="2000"listId="-1" listPriority="-1"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_GAME_STREAM_UNUSED"    alignX="I"  alignY="I"  posX="0.0"		posY="-0.260"   sizeX="0.140"  	sizeY="1.0"     hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="280" listId="2"  listPriority="-1"	hasGfx="1" standaloneMovie="0"/>
        <component name="HUD_WEAPON_WHEEL"          alignX="C"  alignY="C"  posX="0.0"      posY="-0.09"    sizeX="0.4688"  sizeY="0.7639"  hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="290" listId="-1" listPriority="-1"	hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_WEAPON_WHEEL_STATS"    alignX="R"  alignY="T"  posX="0.0"      posY="0.045"    sizeX="0.098"   sizeY="0.171"   hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="300" listId="1" 	listPriority="7"	hasGfx="0" standaloneMovie="0"/>
    </Hud>
    
    
    
    <!------------------------->
    <!-------- minimap -------->
    <!------------------------->
    
	<minimap v="1.0">
		<data name="minimap"        	alignX="L"	alignY="B"	posX="-0.0045"		posY="0.002"		sizeX="0.150"		sizeY="0.188888" /> <!-- WARNING! Feed MUST match sizeX -->
		<data name="minimap_mask"   	alignX="L"	alignY="B"	posX="0.020"		posY="0.032" 	 	sizeX="0.111"		sizeY="0.159" />
		<data name="minimap_blur"   	alignX="L"	alignY="B"	posX="-0.03"		posY="0.022"		sizeX="0.266"		sizeY="0.237" />
		<data name="bigmap"         	alignX="L"	alignY="B"	posX="-0.003975"	posY="0.022"		sizeX="0.364"		sizeY="0.460416666" />
		<data name="bigmap_mask"    	alignX="L"	alignY="B"	posX="0.145"		posY="0.015"		sizeX="0.176"		sizeY="0.395" />
		<data name="bigmap_blur"    	alignX="L"	alignY="B"	posX="-0.019"		posY="0.022"		sizeX="0.262"		sizeY="0.464" />
		<data name="pausemap" 			alignX="I"	alignY="I"	posX="0.0"			posY="0.0"			sizeX="1.0"			sizeY="1.0" />
		<data name="pausemap_mask"		alignX="I"	alignY="I"	posX="0.1615"		posY="0.222"		sizeX="0.679"		sizeY="0.598"/>											
		<data name="gallery"        	alignX="I"	alignY="I"	posX="0.49218"		posY="0.222"		sizeX="0.471875"	sizeY="0.5975" />
		<data name="gallery_mask"   	alignX="I"	alignY="I"	posX="0.700"		posY="0.222"		sizeX="0.1775"		sizeY="0.5975" />
		<data name="golf_courses"   	alignX="L"	alignY="B"	posX="0.003"		posY="-0.038"		sizeX="0.27375"		sizeY="0.347" />
	</minimap>
	

    <!----------------------------------->
    <!-------- minimap interiors -------->
    <!----------------------------------->
    
    <minimap_interiors>
        <interior name="V_FakeMetro" posX="-200.0" posY="-1500.0" rot="0.0">
                    <content name="Metro_Map_End"/>
            <content name="Metro_Sl_Top"/>
            <content name="Metro_30"/>
            <content name="Metro_End_031"/>
            <content name="Metro_End"/>
            <content name="Metro_Map_Join_1"/>
            <content name="Metro_Map_Join_2"/>
            <content name="Metro_NEWwalk1"/>
            <content name="Metro_NEWwalk2"/>
            <content name="Metro_NEWwalk3"/>
            <content name="Metro_NEWwalk4"/>
            <content name="Metro_NEWwalk5"/>
            <content name="Metro_NEWwalk6"/>
            <content name="Metro_Sl_Bot"/>
            <content name="Metro_Sm"/>
            <content name="Metro_Sm_Sl"/>
            <content name="Metro_Sm1"/>
            <content name="Metro_Sm2"/>
            <content name="Metro_Small_30"/>
            <content name="Metro_stat3join1"/>
            <content name="Metro_stat3join2"/>
            <content name="Metro_stat3join3"/>
            <content name="Metro_stat3join4"/>
            <content name="Metro_stat3special"/>
            <content name="Metro_Station_3_seoul"/>
            <content name="Metro_T_End_30"/>
            <content name="Metro_T_End"/>
            <content name="Metro_T_End2_30"/>
            <content name="Metro_T_Join"/>
            <content name="Metro_T_Lg_30"/>
            <content name="Metro_T_Sl_Bot"/>
            <content name="Metro_T_Sl_Top"/>
            <content name="Metro_T_St_Lg_30"/>
            <content name="Metro_T_St_Sl_Bot"/>
            <content name="Metro_T_St_Sl_Top"/>
            <content name="Metro_T_Stair"/>
            <content name="Metro_T_Stair2"/>
            <content name="Metro_T_Step_20"/>
            <content name="Metro_T_Step"/>
            <content name="Metro_Topen_Step"/>
            <content name="Metro_Tsidex"/>
            <content name="Metrotest"/>
            <content name="V_31_Tun_01"/>
            <content name="V_31_Tun_02"/>
            <content name="V_31_Tun_03"/>
            <content name="V_31_Tun_04"/>
            <content name="V_31_Tun_05"/>
            <content name="V_31_Tun_06"/>
            <content name="V_31_Tun_07"/>
            <content name="V_31_Tun_08"/>
            <content name="V_31_Tun_09"/>
            <content name="V_31_Tun_10"/>
            <content name="V_31_newTunnel1"/>
            <content name="V_31_newTun2"/>
            <content name="V_31_newTun3"/>
            <content name="V_31_newTun4"/>
            <content name="V_31_newTun5"/>
			<content name="V_31_newTun4b"/>
        </interior>
        <interior name="V_FakeWaterTunnel" posX="-1500.0" posY="-875.0" rot="0.0">
            <content name="VBCA_Tunnel1"/>
            <content name="VBCA_Tunnel2"/>
            <content name="VBCA_Tunnel3"/>
            <content name="VBCA_Tunnel4"/>
            <content name="VBCA_Tunnel5"/>
        </interior>
    <interior name="V_Factory" posX="-71.9" posY="6239.4" rot="-44.9">
            <content name="V_Factory1"/>
            <content name="V_Factory2"/>
            <content name="V_Factory3"/>
            <content name="V_Factory4"/>
        </interior>
    <interior name="V_FakeTunnel_SC1" posX="420.0" posY="-1940.0" rot="0.0">
            <content name="SC1_RD_INTtun1"/>
            <content name="SC1_RD_INTtun2"/>
            <content name="SC1_RD_INTtun2b"/>
            <content name="SC1_RD_INTtun2b_end"/>
            <content name="SC1_RD_INTtun3"/>
            <content name="SC1_RD_INTtun3b"/>
            <content name="SC1_RD_INTtun3b_end"/>
        </interior>
    <interior name="V_FakeTunnel_ID1" posX="770" posY="-2070" rot="0.0">
            <content name="ID1_11_tunnel1_int"/>
            <content name="ID1_11_tunnel2_int"/>
            <content name="ID1_11_tunnel3_int"/>
            <content name="ID1_11_tunnel4_int"/>
            <content name="ID1_11_tunnel5_int"/>
            <content name="ID1_11_tunnel6_int"/>
            <content name="ID1_11_tunnel7_int"/>
            <content name="ID1_11_tunnel8_int"/>
    </interior>
	<interior name="V_Michael" posX="-807.343" posY="174.981" rot="-21">
            <content name="V_Michael_Garage"/>
            <content name="V_Michael"/>
	</interior>
	<interior name="V_FakeBoatPO1SH2A" posX="1240.0" posY="-2970.0" rot="0.0">
            <content name="V_FakeBoatPO1SH2A"/>
	</interior>
    </minimap_interiors>
    

    
    <!------------------------->  
    <!------ pause menu ------->
    <!------------------------->
    <PauseMenu>
        <CPauseMenuPersistentData v="2">
            <Spinner v="3">
                <vPos  x="0.501"   y="0.518"/>
                <vSize x="0.012" y="0.021"/>
                
                
<!-- As the SP_CONTENT movie has now scaled up, these offsets have been adjusted by the old movie size, 0.678x  0.635y-->
<!-- but they're still just regular fractions -->
                <Offsets>
					<Column0 		x="0.113" 		y="0.296"/>
					<Column1 		x="0.339"		y="0.296"/>
					<Column2 		x="0.565"		y="0.296"/>
					<Skinny5_6ths 	x="0.5085"		y="0.296"/>
					<Skinny6_6ths 	x="0.6215"		y="0.296"/>
					<WideFirst2 	x="0.226"		y="0.296"/>
					<WideSecond2 	x="0.452"		y="0.296"/>
					<CharSelectMom 	x="0.340"		y="0.185"/>
					<CharSelectDad 	x="0.113"		y="0.40386"/>
					<CharSelectYou 	x="0.565"		y="0.296"/>
					<CharSelSlot1 	x="0.07"		y="0.2"/>
					<CharSelSlot2 	x="0.205"		y="0.2"/>
					<CharSelSlot3 	x="0.34"		y="0.2"/>
					<CharSelSlot4 	x="0.475"		y="0.2"/>
					<CharSelSlot5 	x="0.61"		y="0.2"/>
					<CharSelSlot6 	x="0.621"		y="0.2"/>
					<PauseSlot1	 	x="0.34"		y="0.2"/>
					<PauseSlot2	 	x="0.61"		y="0.2"/>
                </Offsets>
            </Spinner>
            <Gradient>
                <vPos  x="0.0"   y="0.0"/>
                <vSize x="1.0" y="1.0"/>
            </Gradient>
            <Arrows>
                <vPos       x="0.145" y="0.1745"/>
                <vPosRight  x="0.8435" y="0.1745"/>
                <vPos43       x="0.145" y="0.1745"/>
                <vPosRight43  x="0.8435" y="0.1745"/>
                <vSize      x="0.01225" y="0.02"/>
                <shownAlpha value="255"/>
                <hiddenAlpha value="50"/>
            </Arrows>
        </CPauseMenuPersistentData>
    </PauseMenu>
    
    
    
    <!------------------------->
    <!-------weapon hud ------->
    <!------------------------->

    <WeaponHud>
    </WeaponHud>
    
    
    <!------------------------->
    <!-------script hud ------->
    <!------------------------->

    <ScriptHud>
        
        <component name="HUD_DRUGS_PURSE_01"            alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="780" listId="1" listPriority="8"  hasGfx="1" standaloneMovie="0"/>
        <component name="HUD_DRUGS_PURSE_02"            alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="790" listId="1" listPriority="9"  hasGfx="1" standaloneMovie="0"/>
        <component name="HUD_DRUGS_PURSE_03"            alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="800" listId="1" listPriority="10"  hasGfx="1" standaloneMovie="0"/>
        <component name="HUD_DRUGS_PURSE_04"            alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="810" listId="1" listPriority="11"  hasGfx="1" standaloneMovie="0"/>
        <component name="HUD_MP_TAG_CASH_FROM_BANK"     alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="820" listId="1" listPriority="12"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_TAG_PACKAGES"           alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="830" listId="1" listPriority="13"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_TAG_CUFF_KEYS"          alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="840" listId="1" listPriority="14"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_TAG_DOWNLOAD_DATA"      alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="850" listId="1" listPriority="15"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_TAG_IF_PED_FOLLOWING"   alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="860" listId="1" listPriority="16"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_TAG_KEY_CARD"           alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="870" listId="1" listPriority="17"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_TAG_RANDOM_OBJECT"      alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="880" listId="1" listPriority="18"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_TAG_REMOTE_CONTROL"     alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="890" listId="1" listPriority="19"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_TAG_CASH_FROM_SAFE"     alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="900" listId="1" listPriority="20"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_TAG_WEAPONS_PACKAGE"    alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="910" listId="1" listPriority="21"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_TAG_KEYS"               alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="920" listId="1" listPriority="22"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_VEHICLE"                alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="930" listId="1" listPriority="23"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_VEHICLE_HELI"           alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="940" listId="1" listPriority="24"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_MP_VEHICLE_PLANE"          alignX="R"  alignY="T"  posX="0.0"      posY="0.0"      sizeX="0.2"     sizeY="0.043"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="950" listId="1" listPriority="25"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_PLAYER_SWITCH_ALERT"       alignX="L"  alignY="B"  posX="0.146"    posY="-0.144"   sizeX="0.026"   sizeY="0.046"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="960" listId="-1" listPriority="-1"  hasGfx="1" standaloneMovie="0"/>
        <component name="MP_RANK_BAR"                   alignX="C"  alignY="T"  posX="0"        posY="0"        sizeX="0.429"   sizeY="0.097"  hudcolor="HUD_COLOUR_PURE_WHITE" alpha="255"  depth="970" listId="-1" listPriority="-1"  hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_DIRECTOR_MODE"             alignX="R"  alignY="T"  posX="0.00115"  posY="0.0"      sizeX="0.23"	sizeY="0.0332"  hudcolor="HUD_COLOUR_PURE_WHITE"	alpha="255"  depth="980" listId="1"  listPriority="0"	hasGfx="0" standaloneMovie="0"/>

	</ScriptHud>

    <!------------------------->
    <!------ store menu ------->
    <!------------------------->
        
    <CommerceStore>
        <baseCoords_16_9 posX="0.1375"   posY="0.063888" sizeX="0.72656" sizeY="0.875" />
        <baseCoords_4_3 posX="0.051"   posY="0.063888" sizeX="0.898" sizeY="0.875" />
    </CommerceStore>


    <!------------------------->
    <!-------replay hud ------->
    <!------------------------->

    <ReplayHud>
        <!--   GTA IV values:       pos (x, y)   size(x, y)   hud_color      alpha   -->
        <!--HUD_REPLAY_CONTROLLER       0.089,0.037 0.813,0.100 HUD_COLOUR_BLACK                    200-->
        <!--HUD_REPLAY_MOUSE                0.069,0.928 0.300,0.400 HUD_COLOUR_MENU_STANDARD    125-->
        <component name="HUD_REPLAY_CONTROLLER"         posX="0.089"    posY="0.050"    sizeX="0.813"       sizeY="0.100"       hudcolor="HUD_COLOUR_BLACK"         alpha="200" depth="140" listId="1" listPriority="-1" hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_REPLAY_MOUSE"              posX="0.069"    posY="0.928"    sizeX="0.300"       sizeY="0.400"       hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="125" depth="100" listId="1" listPriority="-1" hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_REPLAY_HEADER"             posX="0.100"    posY="0.025"    sizeX="0.600"       sizeY="0.700"       hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="120" listId="1" listPriority="-1" hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_REPLAY_OPTIONS"            posX="0.050"    posY="0.050"    sizeX="0.450"       sizeY="0.550"       hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="120" listId="2" listPriority="-1" hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_REPLAY_HELP_TEXT"          posX="0.050"    posY="0.050"    sizeX="0.353"       sizeY="0.450"       hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="110" listId="2" listPriority="-1" hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_REPLAY_MISC_TEXT"          posX="0.050"    posY="0.005"    sizeX="0.350"       sizeY="0.370"       hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="160" listId="2" listPriority="-1" hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_REPLAY_TOP_LINE"           posX="0.000"    posY="0.192"    sizeX="1.000"       sizeY="0.192"       hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="100" listId="3" listPriority="-1" hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_REPLAY_BOTTOM_LINE"        posX="0.000"    posY="0.808"    sizeX="1.000"       sizeY="0.192"       hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="100" listId="3" listPriority="-1" hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_REPLAY_LEFT_BAR"           posX="0.065"    posY="0.000"    sizeX="0.500"       sizeY="0.800"       hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="100" listId="3" listPriority="-1" hasGfx="0" standaloneMovie="0"/>
        <component name="HUD_REPLAY_TIMER"              posX="0.768"    posY="0.065"    sizeX="1.000"       sizeY="0.192"       hudcolor="HUD_COLOUR_PURE_WHITE"    alpha="255" depth="130" listId="1" listPriority="-1" hasGfx="0" standaloneMovie="0"/>
    </ReplayHud>
 
    <!------------------------------------>
    <!------ the feed (GameStream) ------->
    <!------------------------------------>
        
    <GameStream>
        <position   alignX="L"  alignY="B"  posX="0.0"      		posY="0.0"	    sizeX="0.150"   sizeY="1.0" />
		<posloading alignX="L"  alignY="B"  posX="0.0"				posY="0.0"		sizeX="0.150"	sizeY="1.0" />
		<gametips lasttip="153" />
		<onlinetips lasttip="-1" />
    </GameStream>
    
	<!------------------------------------>
    <!------ warning screens ------->
    <!------------------------------------>
    <WarningScreen>
        <!-- remember that bitindex is the exponent, ie, 2^n, so bi of 0 is 1, bi of 1 is 2, bi 2 is 4, etc -->
        <!-- Default sound is "SELECT", so don't need to define it for EVERY one of these -->
        
        <CMenuButton BitIndex="0"> 					<hButtonHash>IB_SELECT</hButtonHash>     <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="1"> 					<hButtonHash>IB_OK</hButtonHash>         <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="2"> 					<hButtonHash>IB_YES</hButtonHash>        <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="3" Sound="BACK"> 	<hButtonHash>IB_BACK</hButtonHash>       <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="4" Sound="BACK"> 	<hButtonHash>IB_CANCEL</hButtonHash>     <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="5" Sound="BACK">		<hButtonHash>IB_NO</hButtonHash>         <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="6"> 					<hButtonHash>IB_RETRY</hButtonHash>      <ButtonInput>INPUT_FRONTEND_X</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="7"> 					<hButtonHash>IB_RESTART</hButtonHash>    <ButtonInput>INPUT_FRONTEND_X</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="8"> 					<hButtonHash>IB_SKIP</hButtonHash>       <ButtonInput>INPUT_FRONTEND_X</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="9" Sound="BACK"> 	<hButtonHash>IB_QUIT</hButtonHash>       <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="10"> 				<hButtonHash>IB_ADJUST</hButtonHash>    <ButtonInputGroup>INPUTGROUP_FRONTEND_DPAD_LR</ButtonInputGroup>      </CMenuButton>
        <CMenuButton BitIndex="11"> 				<hButtonHash>IB_IGNORE</hButtonHash>    <ButtonInput>INPUT_FRONTEND_X</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="12"> 				<hButtonHash>IB_SHARE</hButtonHash>     <ButtonInput>INPUT_FRONTEND_X</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="13"> 				<hButtonHash>HUD_SIGNIN</hButtonHash>   <ButtonInput>INPUT_FRONTEND_X</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="14"> 				<hButtonHash>HUD_CONTINUE</hButtonHash> <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="15"> 				<hButtonHash>IB_ADJUST</hButtonHash>    <RawButtonIcon>ARROW_LEFTRIGHT</RawButtonIcon>       </CMenuButton>
        <CMenuButton BitIndex="16"> 				<hButtonHash>FE_HLP5</hButtonHash>      <RawButtonIcon>ARROW_UPDOWN</RawButtonIcon>      </CMenuButton>
        <CMenuButton BitIndex="17"> 				<hButtonHash>HUD_OVERWRITE</hButtonHash><ButtonInput>INPUT_FRONTEND_X</ButtonInput>     </CMenuButton>
        <CMenuButton BitIndex="18"> 				<hButtonHash>IB_SOCIAL_CLUB</hButtonHash><ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>        </CMenuButton>
		<CMenuButton BitIndex="19"> 				<hButtonHash>IB_CONFIRM</hButtonHash>     <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>     </CMenuButton>
		<CMenuButton BitIndex="20"> 				<hButtonHash>HUD_ENTERQUEUE</hButtonHash>     <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>     </CMenuButton>
		<CMenuButton BitIndex="21"> 				<hButtonHash>IB_RETRY</hButtonHash>     <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>     </CMenuButton>
		<CMenuButton BitIndex="22" Sound="SELECT"> 	<hButtonHash>IB_BACK</hButtonHash>     <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>     </CMenuButton>
		<CMenuButton BitIndex="23"> 				<hButtonHash>IB_UPDATE_SOCIAL_CLUB</hButtonHash>     <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>     </CMenuButton>
		<CMenuButton BitIndex="24"Sound="SELECT">	<hButtonHash>HUD_ENTERSPEC</hButtonHash>     <ButtonInput>INPUT_FRONTEND_X</ButtonInput>     </CMenuButton>
		<CMenuButton BitIndex="25"Sound="SELECT">	<hButtonHash>IB_OK</hButtonHash>     		<ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>     </CMenuButton>
		<CMenuButton BitIndex="26"Sound="BACK">		<hButtonHash>HUD_CANCEL_TRANS</hButtonHash>     <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>     </CMenuButton>
		<!-- BIT27 reserved for FE_WARNING_SPINNER_ONLY -->
		<CMenuButton BitIndex="28"Sound="BACK">		<hButtonHash>HUD_RETSP</hButtonHash>     <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>     </CMenuButton>
		<CMenuButton BitIndex="29"Sound="BACK"> 	<hButtonHash>IB_CANCEL</hButtonHash>      <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>     </CMenuButton>
        <!-- BIT30 is reserved for NO SOUND -->
		<CMenuButton BitIndex="31"Sound="EXIT">		<hButtonHash>FE_HLP16</hButtonHash>		 <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>     </CMenuButton>
		<CMenuButton BitIndex="32"Sound="BACK">		<hButtonHash>IB_NO</hButtonHash>		 <ButtonInput>INPUT_FRONTEND_X</ButtonInput>     </CMenuButton>
    </WarningScreen>

  <!------------------------------------>
  <!------ warning screens ------->
  <!------------------------------------>
  <TextEntryBox>
    <!-- remember that bitindex is the exponent, ie, 2^n, so bi of 0 is 1, bi of 1 is 2, bi 2 is 4, etc -->
    <!-- Default sound is "SELECT", so don't need to define it for EVERY one of these -->

    <CMenuButton BitIndex="0">
      <hButtonHash>IB_SELECT</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="1">
      <hButtonHash>IB_OK</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="2">
      <hButtonHash>IB_YES</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="3" Sound="BACK">
      <hButtonHash>IB_BACK</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="4" Sound="BACK">
      <hButtonHash>IB_CANCEL</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="5" Sound="BACK">
      <hButtonHash>IB_NO</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="6">
      <hButtonHash>IB_RETRY</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_X</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="7">
      <hButtonHash>IB_RESTART</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_X</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="8">
      <hButtonHash>IB_SKIP</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_X</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="9" Sound="BACK">
      <hButtonHash>IB_CANCEL</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_PAUSE_ALTERNATE</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="10">
      <hButtonHash>IB_ADJUST</hButtonHash>
      <ButtonInputGroup>INPUTGROUP_FRONTEND_DPAD_LR</ButtonInputGroup>
    </CMenuButton>
    <CMenuButton BitIndex="11">
      <hButtonHash>IB_IGNORE</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_X</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="12">
      <hButtonHash>IB_SHARE</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_X</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="13">
      <hButtonHash>HUD_SIGNIN</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_X</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="14">
      <hButtonHash>HUD_CONTINUE</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="15">
      <hButtonHash>IB_ADJUST</hButtonHash>
      <RawButtonIcon>ARROW_LEFTRIGHT</RawButtonIcon>
    </CMenuButton>
    <CMenuButton BitIndex="16">
      <hButtonHash>FE_HLP5</hButtonHash>
      <RawButtonIcon>ARROW_UPDOWN</RawButtonIcon>
    </CMenuButton>
    <CMenuButton BitIndex="17">
      <hButtonHash>HUD_OVERWRITE</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_X</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="18">
      <hButtonHash>IB_SOCIAL_CLUB</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="19">
      <hButtonHash>IB_CONFIRM</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="20">
      <hButtonHash>HUD_ENTERQUEUE</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="21">
      <hButtonHash>IB_RETRY</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="22" Sound="SELECT">
      <hButtonHash>IB_BACK</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="23">
      <hButtonHash>IB_UPDATE_SOCIAL_CLUB</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_ACCEPT</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="24"Sound="SELECT">
      <hButtonHash>HUD_ENTERSPEC</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_X</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="25"Sound="SELECT">
      <hButtonHash>IB_OK</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="26"Sound="BACK">
      <hButtonHash>HUD_CANCEL_TRANS</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>
    </CMenuButton>
    <!-- BIT27 reserved for FE_WARNING_SPINNER_ONLY -->
    <CMenuButton BitIndex="28"Sound="BACK">
      <hButtonHash>HUD_RETSP</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="29"Sound="BACK">
      <hButtonHash>IB_CANCEL</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>
    </CMenuButton>
    <!-- BIT30 is reserved for NO SOUND -->
    <CMenuButton BitIndex="31"Sound="EXIT">
      <hButtonHash>FE_HLP16</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_CANCEL</ButtonInput>
    </CMenuButton>
    <CMenuButton BitIndex="32"Sound="BACK">
      <hButtonHash>IB_NO</hButtonHash>
      <ButtonInput>INPUT_FRONTEND_X</ButtonInput>
    </CMenuButton>
  </TextEntryBox>

</frontend>

<!-- eof -->
